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Post by WhyAnn on Jul 14, 2004 20:32:02 GMT -5
i find it ok i dun understand why people say its hard.. and a wiz cant solo.. i can solo fairly well and..erm only thing to me that scares me in there is a MinoCommander thats fast...and really strong..=)
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Post by Zorro on Jul 15, 2004 1:24:37 GMT -5
u never solo in there ur always with mysterix they only thing that makes it hard to me are the white mags i REALY hate this mob they anoy me
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Post by WhyAnn on Jul 15, 2004 9:59:46 GMT -5
lol i do solo!
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SXD34
New Member
Posts: 11
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Post by SXD34 on Jul 15, 2004 12:42:29 GMT -5
i find it ok i dun understand why people say its hard.. and a wiz cant solo.. i can solo fairly well and..erm only thing to me that scares me in there is a MinoCommander thats fast...and really strong..=) I've stated exactly why it's hard. The mobs move way too fast. Faster than any mob in Euro mir, and wiz is quite easily mutilated if 2 or 3 mino's are on his/her ass. The present tactic for wizards (like urself Ann) is to lure, then firewall them behind walls etc. Seems a bit silly to me. It goes from lvling in BC or midlevelcave to MinoTemple where 1 mob can whoop your ass in 3 hits. Yes, I do remember your life force terminating several times just yesterday trying to trap the MC round a corner. Whats the point of a mob that can so easily be solo'd by a lvl 25 wiz trapping it around a corner, but a lvl 40 warrior will not be able to solo it. - Especially as it drops rares. I think there needs to be some balancing in the MC, and also in some more maps, because atm, there isn't much choice. Thnx
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Post by Crystal on Jul 15, 2004 20:08:34 GMT -5
MT balancing strategies are already being considered and will be in place by the time it is out of beta. A level 40 War can kill MT btw saw it done yesterday, all though you need a para to do it. And a level 25 wiz will not be able to when the balancing is done without being a REALLY good wiz. The MC is not supposed to be solod by anyone until 45+. MT is designed to be a group dungeon at 30. No one should be able to solo much until 40, other than maybe kill a few here and there. That is the main reason for White Mags is to limit soloing. Be looking for some of these changes:
- White Mags DC to be lowered, but will still para and move fast. This is to help wizards in groups if there are too many mobs and the wizard gets a mag. Also for wizards that are attempting to solo, though I do not recommend anyone solo here, it gives them a better chance of getting away.
- ThunderMino to be added with a ranged attack as soon as I figure out how to do that right. This will considerably hinder solo wizards. He will not hit very hard, but will slow you down and be a real menace if you are trying to solo a MC.
- Drop files to be reduced. Things are dropping far more often than intended.
- Still tweaking a lot of things like run speed, attack speed, DC, AC, HP, accuracy, evade on all the mobs there.
People need to remember this is a beta temple because things are still being changed. Also remember that in any indoor place in this game, wars can usually solo regular mobs better, and wizzies can usually solo bosses better. This is a design issue of the core game, not of any certain place in the game. You all need to read other posts as well. Wizards claim its too easy for wars. Wars claim its too easy for wizzes. The grass is always greener on the other side, eh?
P.S. Please stop complaining about not being able to solo things. That was intended for MT. I do not want people being able to solo easily here. No one should be able to get a jmace or ssw or wms solo! If you want to solo, try the Haunted Mine when it comes out. Good exp, easy soloing, just without the drops. Until then, go hunt in ZT or something, or get a couple people to go with you when you go to MT. If you are good enough at your class you can probably solo some on the first floor, but not a MC.
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Feli
New Member
Posts: 37
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Post by Feli on Jul 15, 2004 21:42:07 GMT -5
just letting u know its easy to make a mob have thunder attack. look @ elec zombies attack and make it the same for the mob you are creating.
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Post by Crystal on Jul 17, 2004 6:21:04 GMT -5
just letting u know its easy to make a mob have thunder attack. look @ elec zombies attack and make it the same for the mob you are creating. Yeah, thats what I ended up doing. I was hoping to make them tbolt tho. I cannot figure out how the db numbers correspond to the library files, so I am not able to add mob tbolt without replacing another mob attack. So the minos will have to use zombie lightning for now.
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Feli
New Member
Posts: 37
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Post by Feli on Jul 17, 2004 8:19:55 GMT -5
hm mobs with tbolt is a bit nasty i think, i mean least give ppl the chance to run away
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Post by Zorro on Jul 17, 2004 12:53:59 GMT -5
hm mobs with tbolt is a bit nasty i think, i mean least give ppl the chance to run away LMAO ;D I think ThunderMinos are ok as they are. They make me jump every time i see them attack
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