SXD34
New Member
Posts: 11
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Post by SXD34 on Jul 13, 2004 8:08:46 GMT -5
I heard you could special repair anything, i.e items, weapons, armours.
Seems a bit radical to me. If all items will last forever, it brings down the value of any items found.
When a market can be eventually sustained, there will be so much surplus, items will be almost worthless.
If you disagree Crystal, atleast think about taking out the special repair of a para ring/clear ring/pro ring.
Bosses will be insolete, insignificant nothing's if everyone has a para ring, because they will never break.
If it were up to me, I would make the dura of a para 2/2 or even 1/1. There really isn't much fun in 'easily' solo'ing a boss 14 times a day.
As a last thought, why not bring out special wep's such as GreatOmaSlayer in Euro MIR, with extremely low dura, and your unable to special repair. That could be an event - and to stop the weapons lasting along time, you could remove WGO's from the drop files (temporarily). Although I can't see an option for a wizard, seeing as a wizards weapon's dura decreases slowly.
Thnx
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Post by wittin on Jul 13, 2004 8:27:45 GMT -5
although i disagree with being able to special repair everything - i dont believe their is a way to make certain items impossible to special repair (except weapons maybe - i know a trick). Leaving in special repair will ruin the economy, no items are supposed to last forever - hence items are taken for granted, and eventually everyone will have every ultra-rare in game (tele ring/clear ring/prot ring ect.) I also like the idea of the greatomaslayer, maybe make a very hard quest for it . Also make it like the bloodsword, ie. people cant take it off to special repair it - this means WGOs will work but their value will also raise, creating a stronger economy. All items loose dura from monsters hitting you - even weapons (slowly) this means that the greatomaslayer will eventually break - even for wizards. You could also choose to make the sword break apon death - hence they wont last that long at all - and any that do last - their values will raise and people will offer lots for them. Hope all that makes sense and helps -Wittin
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Post by Mysterix on Jul 14, 2004 0:03:44 GMT -5
I disagree.
Actually... para/clear/pro rings are extremely rare on this server. I doubt *everyone* has them. I haven't seen anyone on this server with a clear or pro ring myself.
I haven't seen anyone else with a para ring. I've managed to find one with my friends the other day though.
It is almost impossible to find one, so anyone who finds one of those rings deserve to have it.
As for the special repair debate, I'd say they should stay. However, I do agree with the theory that they will make items worthless.
As an alternative, I say you should possibly increase the price of special repairs, so that it isn't as a convenient.
It is bad enough when my equipment already costs nearly 200,000 in special repairs.
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Post by Zorro on Jul 14, 2004 2:04:53 GMT -5
i think u shouldnt be able to specialrepair rares like that. there will end up being a point wen every1 has loads of them meaning they are no longer rare, maybe making a new npc for rares like para ring, clear ring, muscle ring etc but u need a token to use that npc to special repair them.
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Post by Crystal on Jul 14, 2004 5:06:31 GMT -5
Interesting topic that hasnt come up before. I am not so sure that things will lose a lot of value due to special repairs. Weapons are still fairly expensive on Euro Mir even tho they are always special repaired. Sure they are less than armor and jewelry, but not exactly cheap.
However, I am considering making an npc that will teleport you to a small room for that has a special repair person in it. Only one person would be allowed in the room at a time and you will be recalled back out after two minutes. The item (or items) needed to get in can only be used once, and will not be easy to get.
What do you all think of this idea? Also, any ideas on how the item should be obtained that allows you to enter the room? I think some sort of quest would be good, but not sure what it would involve. It needs to be time consuming and difficult, but doable at 25. At the same time it should not be easy at 50 to get a lot of them.
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Post by Crystal on Jul 14, 2004 5:18:42 GMT -5
Also btw the only two reasons there are para rings on the server are:
1. There was a typo in the minocommander drop file (left a 0 off the end), which made it 10x more common than it should be.
2. There used to be a quest in Sarin Wall for a para ring, but it ended up being way too easy for the reward.
Both of these have been fixed, mc drop file fixed and quest is temorarily removed. The quest will be back at a much later date after Lion's Den is done, which will be the hardest cave in the game.
So those of you with Para rings better take care of them, because they just became a lot more rare :)
P.S. This is an off topic post, please do not respond to it, instead reply to my previous post about special repair. Thank you :)
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SXD34
New Member
Posts: 11
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Post by SXD34 on Jul 14, 2004 11:30:29 GMT -5
Interesting topic that hasnt come up before. I am not soback out after two minutes. The item (or items) needed to get in can only be used once, and will not be easy to get.... ....allows you to enter the room? I think some sort of quest would be good, but not sure what it would involve. It needs to be time consuming and difficult, but doable at 25. At the same time it should not be easy at 50 to get a lot of them. The simple answer might be to just add the item to most drop files, and make it rare. It will drop then, but only sometimes, and will be available to almost every level. This will create a small market atleast. It will be a bit of a trial and error though, as its not certain as to how many will drop. Even if it is rare, with so many mobs with the item in its drop file, it might drop 30 times daily. So tweaking it as time goes on will be best. I'm glad to find out about the para ring. Would it be possible to post a list of the drops from the mobs that drop rares/semi rares? If anything, it would satisfy myself and others that nothing dodgy is happening. (cheaters)
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Post by Zorro on Jul 14, 2004 12:35:57 GMT -5
i think making it a quest, u need to colloct 3-4 items to get a token or somthing that will take u into the room i think mobs just dropping the item is abit boring it would be better if u need more than 1 item to get in the room
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Post by Mysterix on Jul 14, 2004 21:49:40 GMT -5
So those of you with Para rings better take care of them, because they just became a lot more rare w00t! ;D The simple answer might be to just add the item to most drop files, and make it rare. It will drop then, but only sometimes, and will be available to almost every level. This will create a small market atleast. It will be a bit of a trial and error though, as its not certain as to how many will drop. Even if it is rare, with so many mobs with the item in its drop file, it might drop 30 times daily. So tweaking it as time goes on will be best. I'm glad to find out about the para ring. Would it be possible to post a list of the drops from the mobs that drop rares/semi rares? If anything, it would satisfy myself and others that nothing dodgy is happening. (cheaters) I agree, this way sounds practical, and is fair. We shouldn't restrict special repair to certain high level people, nor to those who will already memorize the quest inside out. Special repair shouldn't be too hard to obtain, and I believe everyone should have the right to special repair their equip. I believe it's too early to start worrying about how items will be useless when special repair is in play, because the most I've ever seen playing this game is 7. We shouldn't worry too much about the mass implications, when the usual, regular, daily population is less than a dozen.
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Post by Zorro on Jul 15, 2004 1:30:36 GMT -5
I agree, this way sounds practical, and is fair. We shouldn't restrict special repair to certain high level people, nor to those who will already memorize the quest inside out. it dont have to a quest where u have to remember anything like runging to aload of places, it can be u just have to take items to the NPC then he lets u repair if some people dont agree i think there should be a vote?
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Post by septerian on Jul 15, 2004 7:08:43 GMT -5
i think it should be left as is
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SXD34
New Member
Posts: 11
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Post by SXD34 on Jul 15, 2004 12:46:47 GMT -5
I believe it's too early to start worrying about how items will be useless when special repair is in play, because the most I've ever seen playing this game is 7. We shouldn't worry too much about the mass implications, when the usual, regular, daily population is less than a dozen. Nah, it's best to get the problems fixed asap. If the servers good, word of mouth will spread and there will be more players. 13 players were on the 2nd night I started playing. More are coming, and more will come if the server is improved.
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Post by WhyAnn on Jul 15, 2004 13:09:54 GMT -5
how about u make a special repair token...make an NPC u find a token u can use it to go special repair your items.. and make its drop rare because eventually people will overun with items so... having tokens would be convient but if u take out special repair for jewelery that would kinda suk xP
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Feli
New Member
Posts: 37
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Post by Feli on Jul 15, 2004 13:28:19 GMT -5
hm i think taking out spec repair on rares such as para/pro/clear.
not on weapons, as these lose dura the quickest. i think leaving in spec repair on 'common' items such as rubys/plats/dring/ etc etc is a good idea, for now, as there are not many players on this server items are harder to find. when the server is more populated then i think taking out item spec repair should be done. otherwise not for the meantime. and making paras/pros/clears dura2 is a good idea.
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Post by Crystal on Jul 15, 2004 20:32:19 GMT -5
Everyone keep mentioning Pros and Clears... If anyone has seen one of these on my server please let me know, because atm only 1 mob drops these and the drop is like 1/100000.
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Post by Mysterix on Jul 15, 2004 21:26:33 GMT -5
i think it should be left as is I agree, the way it is now is fine. Para/Clear/Pro rings are the reason why these people want the special repairs to change. They even state it themselves. The fact is, those rings are near impossible to find. They are of no wide-spread threat, because of its rarity. It's obvious these people are jealous of the people who possess them. Since they don't seem to think they will ever find one, they complain to you guys for some change. Seriously, I doubt anyone has a clear, or pro ring on this server, and I'm probably the only one with a para ring. I say we keep things the way they are. But I severely doubt others would agree...
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Post by Zorro on Jul 16, 2004 5:17:08 GMT -5
It's obvious these people are jealous of the people who possess them. Since they don't seem to think they will ever find one, they complain to you guys for some change. how are they jealous if they want to change the special repair npc?
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Post by Mysterix on Jul 16, 2004 23:52:51 GMT -5
how are they jealous if they want to change the special repair npc? Duh. Obviously some people have said to restrict special repairs on "para/pro/clear" rings. There are some people here who wants to get rid of special repair completely. The fact that they even bring up the "para/pro/clear" ring topic out of the blue shows that they are jealous. Special repair is a nice benefit. I'm not sure why people complain about it at all. I'd say we keep it the way it is.
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Post by Zorro on Jul 17, 2004 4:52:51 GMT -5
I'd say we keep it the way it is. Thats coz u have 1, maybe if u didnt have 1 u would have another opinion items like that shouldnt be special repaired it makes it too easy
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Feli
New Member
Posts: 37
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Post by Feli on Jul 17, 2004 19:44:24 GMT -5
Duh. Obviously some people have said to restrict special repairs on "para/pro/clear" rings. There are some people here who wants to get rid of special repair completely. The fact that they even bring up the "para/pro/clear" ring topic out of the blue shows that they are jealous. Special repair is a nice benefit. I'm not sure why people complain about it at all. I'd say we keep it the way it is. people bring the topic out of the blue? hardly, special repair is on items so makes u think about items, items as rare as para/clear/pro should not have spec repair, also tele ring. these are the only items which help u beyond your class. its not a normal item as it possess a skill. and yes spec repair is a nice benefit on normal items not special ones.
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