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Post by Zorro on Dec 17, 2005 3:43:43 GMT -5
i think its about time slave cave had some use to it, i know mirking can drop some of the best rares ingame like crystal has said and the times we killed it, it dropped nuts(just gold) but its not mirking that i think that need drops changed, im not sure if slaves drop good, but they are hard as f**ked and slave cave is a good challenge its nice and ahrd and takes good team work to do well in there. idea i have is for crystal to make some new items(maybe some ideas from players) and slaves dropping some of them, but not easyily tho and also make mino commander and other bosses drop em but RARE i also think the old 1.4 bosses like ec zt need alil drop change and make spawn times changed to 30mins or an hour, im not sure if there or any new gms or any old ones have come back as i not been on for awhile(bin on guild wars ) also armour stats enchansted alil i dont thin kltheres any rush for these things to be done and i dont think its fair if any1 moans to crystal about gettin new things in game, just give her time i have other ideas but ive forgot Zorro
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Post by Crystal on Dec 18, 2005 0:45:33 GMT -5
i have other ideas but ive forgot Those must have been some good ideas. I really do not plan on changing slave cave, especially by adding items. The cave was removed from the live servers because it was an easy way to get rares. Sure, it might take a lot of kills to get anything, but there is little challenge in getting there and it can be done quickly. The MirKing drops some of the rarest items in the game already and at a better rate than some of the harder to reach bosses. Sure, he doesn't drop the lesser rares like the others to make you feel like you at least got something, but the rares he does drop are very nice. I think that is fair enough reward. I remember spawning 20 of them on a war map and killing them all. I got a tele ring, a clear ring, a chimera ring, a gaxe, and two mage staffs. Try getting drops like that with only 20 kills of any other mob (except maybe MT). I will make some new items, but not right away as we have a plan on the order we want to do things. I do not think I want to change the old 1.4 bosses. Most of them can be killed solo or with 2-3 people easily. I feel the reward they give is fair for what it takes to kill them. If you want better items, try a harder boss such as the Minotaurus. More bosses will be added as new caves are released also. Amor stats are good the way they are for the most part. If you want more ac there is jewelry to enhance it more. If you wear all dc, mc, or sc jewelry, you should expect to have low ac/amc. You need to choose what is more important to you, attack or defense. You cannot have both, as that would far reduce your dependency on other players to take on harder caves and bosses, and would therefore reduce teamwork and inspire fighting over mobs. It is important to think of how changes will affect the server and gameplay overall. Everyone wants things to be easier, but making things easier reduces the challenge of the game. You have to do hard things to get good items. Without that balance, the game would quickly lose interest when everyone has everything and there is nothing more to look forward to. This has happened on many servers out there that made things easy. Everyone loves it at first, but they very quickly get bored with it and leave. Even what may seem like a small change can have a big impact in the long run. If items are made a little less rare, they will become more and more common over time as people find them, and their value will depreciate. This is why items lose dura over time, to keep the number of them lower. Items are already dropping at 2-3 times the rate they are breaking, if these items were less rare, it would inflate the problem even more. If a few ac is added to an armor, people will use less potions and be able to take on more, harder mobs as they can focus their jewelry stats on other things. This will allow people to solo things that they really should not be able to solo. I have made mistakes before changing things on the server and have seen it have bad reprecussions. So, I have found it best to try to think of these things before making a change so the positive effect will be felt with very little negative side effects. I make mistakes from time to time, of course, but I do try my best to keep things balanced.
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Post by Zorro on Dec 18, 2005 3:15:25 GMT -5
i have other ideas but ive forgot I do not think I want to change the old 1.4 bosses. Most of them can be killed solo or with 2-3 people easily. I feel the reward they give is fair for what it takes to kill them. If you want better items, try a harder boss such as the Minotaurus. More bosses will be added as new caves are released also. well i myself think thats bull nuts, ive kileld loads of EC and not even got a dragon ring, f**king normal minos drop them, are u saying a normal mino is harder then an ec? i hate making ideas because u never lisen, most of the server think the same with me on this but u dont realy lisen, most of these ideas are to help get more layers to the server but f**k it im gunna play guild wars more, and sorry if i was alil offensive crystal
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Post by Crystal on Dec 18, 2005 4:17:08 GMT -5
EC does not drop dragon rings. It drops things like wms, ssw, jmace. That does not mean it is easier, it just means it has different drops. Maybe you should think before you post. This forum is not for here for flaming, and your profanity is certainly not necessary, nor is it welcome here.
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